// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers


// Windows Header Files:
#include <windows.h>
#include <commdlg.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <math.h>

// Local Header Files
#include <GL/gl.h>
#include <GL/glu.h>
#include <gl/glaux.h>
#include <vector>
using std::vector;

#pragma comment( lib, "opengl32.lib" )	
#pragma comment( lib, "glu32.lib" )		
#pragma comment( lib, "glaux.lib" )	
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

void FileInitialize (HWND);
bool save(HWND);

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
